Romain Gauthier Romain Gauthier (13)

Romain Gauthier is a co-founder of Game Conductor. He is a Jack of all trades and previously worked for well known companies like Mozilla and Sauce Labs. During his industry experience spanning more than 10 years across different professions, he developed a taste for advanced automated testing, and a sharp intuition to find the root cause of any bug.

The challenges of test automation in video games

Back in October I had the great opportunity to speak at AutomationStar 2024 in Vienna. If you don't know AutomationStar, this is one of Europe's biggest test automation conferences. Most of the AutomationStar crowd is focused on automation for web and mobile testing. So I…

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How to tackle randomness in automated game testing

Randomness has a special place in game development. Its usage can span from small visual effects (particles), to entire gameplay mechanics (dice rolls), or even business models (loot boxes). Since randomness is ubiquitous, it is important to understand how it works, and take it into…

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Roadmap to become a QA automation engineer in games

I've been asked a few times how to get started in test automation for video games. Initially I thought "well you need programming skills, QA knowledge, game engine knowledge, ..." and then I realized there is no straightforward answer to this question. It depends on…

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A comparison of Unity test frameworks

Test Automation is slowly getting adopted by the video game industry. The Game Quality Forum 2023 clearly indicates this shift. However there is a lack of comprehensible answers to this question. If you’re trying to understand which are the existing test automation frameworks, this article…

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Game Quality Forum 2023, a review

As an QA automation engineer in video games, it is hard to find conferences that fit the intersections of my skills and professional interest. QA automation engineers are not only interested in QA, but also the technical gritty bits of automation engineering. This leads to…

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