Romain Gauthier Romain Gauthier (10)

Romain Gauthier is a co-founder of Game Conductor. He is a Jack of all trades and previously worked for well known companies like Mozilla and Sauce Labs. During his industry experience spanning more than 10 years across different professions, he developed a taste for advanced automated testing, and a sharp intuition to find the root cause of any bug.

Can AI revolutionize automated game testing?

Artificial Intelligence has progressed tremendously to the point we can automate entire categories of tasks. The idea of AI playing a game and automatically finding defects is not new. But is it possible to automate game testing with AI today? Artificial Intelligence is a very…

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Unity Test Framework: waiting the right way

In the previous post, we went through an introduction to the Unity Test Framework. In this tutorial, we will see the different ways to wait for something to happen during a Unity test. The default Test attribute from NUnit will run the entire test inside…

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Unity Test Framework Tutorial

Testing is an important part of game development. Manual testing is often the obvious way. But manual testing can be very repetitive. That's why test automation is a very powerful tool for any game development team. If you’re asking yourself “how do you write tests…

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Automated game testing is still in its infancy

Writing software is highly abstract and it’s difficult to keep the whole picture in one’s head, especially when the parts of said software change continuously. Writing tests is, for some, an obvious solution to tackle the complexity and make sure the developed software works the…

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