The challenges of test automation in video games
Back in October I had the great opportunity to speak at AutomationStar 2024 in Vienna.
If you don't know AutomationStar, this is one of Europe's biggest test automation conferences.
Most of the AutomationStar crowd is focused on automation for web and mobile testing. So I thought it would be a good idea to get some people curious about automated game testing and share my knowledge. That's why my talk is discussing what's so special about automated game testing, and what lessons can be transferred from the web industry.
After coming back from the conference, I wanted to share the talk with a larger audience, so I streamed the presentation on LinkedIn. I recorded the stream and it is now available on Youtube.
It's a 30 minutes presentation and the rest is Q&A.
If the video elicits any question on your side, feel free to contact me: romain [at] gameconductor [dot] net.